Showing posts with label ps3. Show all posts
Showing posts with label ps3. Show all posts

Tuesday, September 27, 2011

Battlefield 3 Beta Dates And PS3 DLC Exclusivity


This is Tommy Rydling from DICE, coming to you, the readers of the PlayStation Blog, with two exciting pieces of news.

First, we are very happy to announce the dates for the eagerly awaited Battlefield 3 Open Beta. The Beta is open to all and will run from September 29th to October 10th. You can join it by simply going to the going the PlayStation Store and navigating to the Demos section, followed by the Latest PlayStation Demos option – from there you’ll see the link to download the Battlefield 3 demo!
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Prepare for battle in the bombed-out metro tunnels on the outskirts of Paris in the upcoming
Battlefield 3 Open Beta!
Alternatively, if you have redeemed a Medal of Honor: Limited Edition or Tier 1 Edition Online Pass, you will receive early access via a personal email invitation from DICE that includes 48 hour early access, which allows you to start playing on September 27th.
The Open Beta is your chance to play Battlefield 3 early, try out our free social platform Battlelog, and give your valued feedback directly to those of us at DICE. You participating in the Battlefield 3 Open Beta means that you are not only helping us load test the servers, but more importantly helping us fine-tune the final components of the multiplayer game.

During your time in the Open Beta, you’ll be playing on the map Operation Métro – a map you might have seen coverage of from E3, where we won the Best Multiplayer Game award.
But that’s not all for our PlayStation fans! You’ll be happy to know that, starting with our first expansion pack Battlefield 3: Back to Karkand (released later this year), all full-blown upcoming expansion packs for the game will appear one week early exclusively on PlayStation 3!
As you may or may not have heard, Battlefield 3: Back to Karkand is a themed expansion pack containing four of the most loved maps from Battlefield 2, boldly reimagined in the Frostbite 2 engine. It also features new weapons and vehicles, unique in-game dog tags, new persistence, and new Trophies.
Be sure to stay tuned for more on the PlayStation version of Battlefield 3 and all things related. And do let us know what you think of the Beta once it’s up and running. For more stories on Battlefield 3, feel free to check out the official Battlefield blog where I post from behind the scenes under the name “H Brun”.
I also wanted to say thank you for your continued support for DICE and Battlefield 3. Meeting our fans in person is always very rewarding and exciting. We went to GamesCom with the PS3 co-op mission Exfiltration, and at Tokyo Game Show we let visitors play the single player mission Operation Guillotine. The response so far has been overwhelming, and we look forward to showing you more action from Battlefield 3 before the European launch on October 28th
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Monday, September 26, 2011

Ratchet & Clank: All 4 One Luminopolis Trailer


Just Continuing on your reading ~

One of the frequent questions we get is how the evil Dr. Nefarious ended up with Ratchet, Clank, and President Qwark. We actually explain this at the beginning of the game: Ratchet, Clank and Qwark have arrived on the planet of Luminopolis so that now Galactic President Qwark can pick up an Intergalactic Tool of Justice Award. Of course, there is no such award as it’s all an elaborate ruse by Dr. Nefarious to lure our heroes into a trap. Dr. Nefarious’s plan goes awry, and when your plan involves a giant light-eating Z’Grute, you know it’s going to be bad. Nefarious realises he has no choice but to begrudgingly help our heroes to save his own skin.
As part of our gameplay series of videos, we wanted to show you some of the spectacular bosses and co-op moments that you’ll find when you play Ratchet & Clank: All 4 One. This video shows you the sequence starring the Z’Grute, as it terrorises the city of Luminopolis.
We hope you are as excited as we are about Ratchet and Clank‘s first four-player co-op adventure. It’s only a few weeks away, so to stay up to date on all the latest news

Ruin for PS Vita: Lairs, Relics, and the Social Web

Lairs, Relics, And The Social Web

Ruin for PS Vita: Lairs, Relics, and the Social WebRuin is still early in development, but it’s being eagerly anticipated for its PS Vita-to-PS3 cross-compatibility, addictive action-RPG gameplay, and expansive social features.
Ruin (working title) was last seen on the E3 2011 PlayStation stage, when the presenter wirelessly transferred his PS Vita game session to a PS3 without missing a frame of the action. As technically impressive as Ruin’s cross-platform compatibility is, I’ve learned that it’s only the beginning of what co-developers Idol Minds and SCE San Diego Studios are planning for this ambitious multiplayer action-RPG.

Ruin’s developers are quietly building a wide, deep social network designed to keep you interacting whether you’re on the couch, on the bus, or someplace in-between. Travis Williams, Ruin’s energetic senior producer, walked me through the game’s social ambitions several weeks ago at a media showing in New York City. From the earliest days of Ruin’s development process, Williams told me, the development team was motivated to find a way to make its multiplayer competitive mode accessible and socially sticky — important considerations given PS Vita‘s always-on wireless connectivity and the game’s Vita-to-PS3 cross-platform support. “We were obsessing over find a better way to do PvP (Player vs Player), a better mechanism for getting items that you wanted from other players,” Williams said.
Enter the Lair. The Lair is your inner sanctum, your pride and joy, your seat of power. “It’s an extension of you. It’s an outwardly facing construct that other players interact with,” Williams explained. “You’ll spend as much time equipping your Lair as you will your character.” The significance of your Lair is twofold: it adds to your offense when you’re playing, and it acts as your defense when you’re not. “If you and I were rivals, you wouldn’t attack me,” Williams said with a mischievous grin. “You’d attack my Lair.”

Ruin for PS Vita: Lairs, Relics, and the Social Web
Your Lair enables you to enhance your offensive power – but it serves as a tempting target for other players. Luckily, you can assign monsters and boss creatures to guard it while you’re away.
Your Lair is deeply customizable, enabling you to tweak everything from its physical layout and visual style to the types of monsters and bosses that protect it while you’re off conquering the world. As you earn enchanted relics, you’ll be able to place them in your Lair to grant synergistic bonuses that enhance your character’s defensive and offensive options. You’ll be able to swap these items in and out of your Lair’s sockets at will, and where you place them in your Lair can radically change their effects. “There’s a relic called the Poison Ivy Trophy, and you could place it in your Armory and any weapon you use will drip poison,” Williams elaborated. “Or you can put it in your Beastiary to enhance your Lair’s monsters with poison damage.”
As you encounter other players over PSN, your Lair also becomes a vehicle for advertising your social status. Case in point: If you meet another player who is adorned with spiked armor, it’s a visual clue that his Lair is equipped with a powerful relic called Heart of Titan. “If you want to take that item from him, you can challenge him,” Williams explained. “You can bet on his Heart of Titan with another valuable item. If he agrees, the game will put both items into escrow while you beat the hell out of each other’s Lairs over the next 24 hours.” And, 24 real-world hours later, the player with the highest aggregate score will claim both items – and bragging rights. “The best part,” Williams said, “is that the competition and stakes were mutually agreed upon.”

Ruin for PS Vita: Lairs, Relics, and the Social Web Ruin for PS Vita: Lairs, Relics, and the Social Web
A first look at two of Ruin’s relics, the Heart of Titan and the Reaper. Where you place them in your Lair determines what enhancements they grant your character.
Though Williams confirmed that Ruin will include a co-op element of some kind, he kept our conversation firmly planted on the game’s competitive mode. “It’s important for us to create an environment that’s helpful,” Williams said, “so our matchmaking service works a bit like a dating site. We match you up with players who are the Yin to your Yang.” The ultimate goal is to pit you against other people who play at the same times as you do, who have the items you want, and who provide a good match for your skill level. Meanwhile, in the background, Ruin’s social system will serve as an instigator, goading you into action against other players with an in-game messaging system and notifications. “We’re in the role of the kid who starts trouble on the playground,” Williams said. “We’ll say, ‘sure, you could go and attack that random dude on your friends list and we’ll give you 100 XP…But this other dude just hurt you, he attacked your Lair. We’ll give you 1000 XP to go hurt him back!’”

Ruin for PS Vita: Lairs, Relics, and the Social Web
Your Lair is comprised of different sections, from an Armory and Beastiary to the Library shown in this new screenshot.
Ruin’s sturdy social backbone also gives the developers an opportunity to correct a host of longstanding gripes with social gaming, beginning with public enemy number one: the meaningless social game updates that clutter so many Facebook and Twitter news feeds worldwide. “Tom earned Gold, Tom earned Gold, Tom earned Gold,” Williams groaned. “Why can’t they just say, ‘Tom earned a lot of Gold today’ and leave it at that?” Williams wants Ruin to add context to your activities and accomplishments in a new and useful way without spamming you and your friends. Though the details are still being finalized, Williams envisions an “uber town crier” that intuits trends based on your play style and behaviors, then broadcasts it to your social network. “We can essentially craft a story from the way you interact with other players,” Williams said, “creating some context around these everyday social interactions.” Williams points to an example involving two imaginary players called Travis and Tom. “If Travis attacks Tom 10 times in one day, we may broadcast that as ‘Travis is being a jerk to Tom.”

Ruin for PS VitaRuin for PS Vita
Two more relics: the Unfinished Warrior and the Goblin Idol. Wonder what they do?
But Ruin’s social rabbit hole goes deeper still. “There’s a reason why we want to attach importance to your in-game activities,” Williams continued. “Status reports in social games tend to tell you what somebody has done rather than what they are doing. If you’re building the ultimate sword in your Lair, and it takes a long time, we’re going to put that out there so others can see it – they might try to attack you, or steal something from you,” Williams said. “And if you acquire something huge, we’re going to make that loud. ‘Tom just found the Golden Rod of Power!’ and you’re going to be like, ‘SHHHH!’”
“Ultimately, we want Ruin to be your story,” Williams said. “When you start this game, we’re going to say, ‘This is the story of how YOU became the baddest warrior on the planet.”

Saturday, September 24, 2011

Rocketbirds: Hardboiled Chicken Brings Jet-Pack Poultry To PSN

Rocketbirds: Hardboiled Chicken Brings Jet-Pack Poultry To PSN

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Being the creator of the Rocketbirds and being the only European team member of Ratloop (I’m the Belgian) it gives me great pleasure to post something here about our upcoming cinematic platform game, titled “Rocketbirds: Hardboiled Chicken”!
Rocketbirds gets its stylistic influences from the European comics I read when I was growing up – When I started reading comics, it was Ravian, Tin Tin, Asterix, Storm, Lucky Luke, then later, as a teenager (and beyond), I started following comic book artists such as Jean Giraud, Simon Bisley and Jamie Hewlitt. I’d always liked reading the absurdist tales of the 2000 AD comics (Judge Dredd, ABC Warriors etc.), so I decided to tell a dark, absurdist tale of my own in Rocketbirds.



Hardboiled Chicken, a chicken so tough he survived being boiled as a foetus, jet-packs into Albatropolis on his way to kill the totalitarian and ‘fearless’ leader of the penguins: ‘Il Putzki’. Unfortunately, he crashes in the wrong place and must run, shoot and climb the rest of the way. With your help, many penguins will lose their lives, a revolution will be sparked and much ammo will be wasted!
The available power of the PlayStation 3 allowed for a vast improvement on the controls, visuals, and gameplay compared to our browser game “Rocketbirds: Revolution!” which became a triple Finalist game at the 2010 Independent Games Festival. Here we were given another chance to further iterate on the original, polish and get things right. New features such as a jetpack mode and a couch co-op mode have been added on top of new weapons, new enemies, new levels, new movies and new tracks by LA based indie band, New World Revolution. The environments and artwork have undergone a complete 3D makeover and the game also offers stereoscopic 3D support, running at a super smooth 60 Hz at 720p.
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I hope you guys will have as much fun playing the game as we have had making it!
Rocketbirds: Hardboiled Chicken will launch exclusively on the Playstation Network in the SCEE territories by the end of this year. Launch date will be revealed at a later date.

Thursday, September 22, 2011

Burnout Crash!

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Hi All,
This is Dan McDonald, Producer at Criterion Games. By now you should have heard about the new game from our studio, Burnout CRASH! and I am sure some of you are scratching your heads a little wondering what we have been up to… well let me tell you… Burnout CRASH! is a spin off from our much loved Burnout series but this time focusing solely on the Crash Mode gameplay which you may remember from previous Burnout games.
A lot of games take themselves too seriously, sometimes all you really need is to just kick back, relax and blow stuff up. With that in mind we designed Burnout CRASH! with a tongue in cheek style, harking back to the arcades we all used to hang around in. Our inspirations were manic Pinball gameplay, over the top Game Show style presentation, all tied up with our favourite music tracks from yesterday.

But I hear you ask, “I loved the original crash modes, will I like this?” But of course! We have kept the spirit of the original Crash mode alive, with its simple gameplay of drive into a junction and smash as much traffic as you can – layered with deeper puzzle elements to work out the highest scoring strategies. The perfect game to sit on the sofa passing the pad back and forth with your friends, showing action that is as fun to watch as it is to play.
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Looking back at previous versions of Crash mode, probably the single biggest request from our fans was to keep the crash going for longer… so that’s the first thing we did, giving you much more than the single crashbreaker of old. This in turn lead to many more scoring opportunities and craziness, so just a like a pinball table it’s easy to play but you need to know your stuff to rack up the really big scores. As well as the standard scoring methods of smashing traffic and multipliers, we have made all of the buildings destroyable, get smash chains from hitting street furniture, added lots of different skillshots, explosion combos and many more crazy new features. Some of which help rack up your score such as the Lightning storm and some of which get in the way like the Bulldozer clearly a path for other cars to escape through.
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Of course, this being Criterion we couldn’t leave out Autolog, as first seen in our last hit game Need for Speed Hot Pursuit. Autolog adds that essential element of personalisation to Burnout CRASH!, as your high score tables (Crashwalls) will only be populated with your friends scores.
We still have the Autolog staples of Recommends based on what your friends have been doing, with Friends Recommendations to help build up your PSN friends list.
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We’ve also taken the social competition one step further with the new Autolog Challenges. This is a much more direct mode of play where you can select any of your PSN friends and challenge them to a one on one challenge. You each get one go on a level, with the winner taking the cup. Sounds simple but it works a treat… I have been battling some of the other guys in the studio for some time now, the trash talking alone is gold (Doug I am coming for you)! And of course one of the Trophies is for beating a friend 3 times in a row in Autolog Challenges.
If you like having pure mindless fun, then come and check out Burnout CRASH! out now on PSN £7.99 / €9.99

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